Quoted from Wikipedia Java 3D is a scene graph based 3D application programming interface (API) for the Java platform . It ran atop either OpenGL or Direct3D until the version 1.6.0 which runs at the top of JOGL . Since version 1.2, Java 3D has been developed under the Java Community Process . A Java 3D scene graph is a directed acyclic graph (DAG). Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a true object-oriented approach. Here a scene is constructed using a scene graph that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive spatialized sound support. Java 3D and its documentation are available for download separately. They are not part of the Java Development Kit (JDK). Download Java 3d ...
Here i will tell you how to write a program using java which is capable of capturing screenshots(either whole or partial).And save it as an image. Which java API ? The java.awt.Robot class provides a useful method for capturing a screenshot.Here is the method prototype. BufferedImage createScreenCapture(Rectangle screenRect) It is clear from the prototype that this function returns a BufferedImage and takes a Rectangle class object (portion of the screen to capture) as the argument.The BufferedImage which is returned could be saved using ImageIO class write method.Lets begin with the program. 1) Capturing full screen In order to capture full screen using createScreenCapture(Rectangle screenRect) screenRect should have the full screen size and in order to do that we will use Toolkit class of java. Rectangle screenRect = new Rectangle( Toolkit.getDefaultToolkit().getScreenSize() ); Now here begins the whole program. /* ******...